J'onn J'onzz
The last Martian, the oldest hero, the quiet mind that holds the team together.
J'onn J'onzz, known to the world as the Martian Manhunter, is a superhero appearing in American comic books published by DC Comics. Created by writer Joseph Samachson and artist Joe Certa, the character first appeared in the story "The Manhunter from Mars" in Detective Comics #225 (November 1955). A roster member of the Justice League of America, he is one of the seven founding members and a reoccurring member for many incarnations and derivatives. A green-skinned alien from Mars, he is accidentally teleported to Earth and is among the last living members of his species. Motivated by tragedies that include the loss of his own family and species, Martian Manhunter becomes a superhero and protector of his adopted homeworld. While among the most powerful of superheroes on Earth, J'onn is often marked for his wisdom, gentle character, and idealism in pursuing justice, making him an ideal leader and voice of reason in iterations of the Justice League.
- Character
- J'onn J'onzz (Martian Manhunter)
- Role
- Justice League member; mentor and advisor to the Young Justice team
- Affiliation
- Justice League
- Species
- Martian (last survivor of his people)
- First appears
- Season 1
- Status
- Active
Lore & Background
J'onn J'onzz's story begins with his debut in the back-up story "The Strange Experiment of Dr. Erdel" in Detective Comics #225 (November 1955), written by Joseph Samachson and illustrated by Joe Certa. He is a green-skinned humanoid from Mars, pulled to Earth by an experimental teleportation beam constructed by Dr. Saul Erdel. The Martian tells Erdel where he is from, and Erdel tells him that to send him back will require the teleportation beam's robot brain to be recalibrated, and that this may take years. J'onzz then unexpectedly uses his shapeshifting to assume the guise of a human; the shock of seeing this kills Dr. Erdel and leaves J'onzz with no way of returning home. The character decides to fight crime while waiting for Martian technology to advance to a stage that will enable his rescue. To that end, he adopts the identity of John Jones, a detective in the fictional Middletown, USA. During this period, his power range is poorly defined, and his powers expand over time as the plot demands. The addition of precognitive abilities (Detective Comics #226) is quickly followed by telepathy and flight, "atomic vision", super-hearing, and many other powers. His customary weakness to fire is only manifested when he is in his native Martian form. In this version, there is no suggestion that Mars is a dead planet or that the character is the last of his kind. Many tales feature either Martian technology or the appearance of other Martian characters such as his younger brother T'om J'onzz. Detective Comics #236 (October 1956) features the character making contact with the planet Mars and his parents.
In Their Own Story
J'onzz eventually reveals his existence to the world, after which he operates openly as a superhero and becomes a charter member of the Justice League. During his initial few years as a member, he is often used as a substitute for Superman in stories, as DC Comics were worried about overexposure of their flagship characters. The Martian and the archer Green Arrow inaugurated the team-up format of The Brave and the Bold. J'onzz appears there one other time, working with the Flash to battle the villainous puppet-master Dr. Destiny.
Reader's Guide
On the Young Justice team, J'onn J'onzz is the quiet anchor—the one who holds the line when tempers flare and plans unravel. Play him as the team's moral compass: use his telepathy to sense hidden motives, his shapeshifting to infiltrate enemy bases, and his phasing to bypass barriers. But watch his fire weakness: a single flare can drop him from god-tier to helpless. In combat, prioritize crowd control over raw damage; his Martian vision and super-strength are best for disabling threats without lethal force. For roleplay, lean into his melancholy—he's a survivor of genocide who still believes in redemption. His voice should be calm, deliberate, and slightly alien, with a hint of ancient weariness.
Did You Know?
- J'onn J'onzz first appeared in Detective Comics #225 (November 1955) in the story 'The Manhunter from Mars'.
- His weakness to fire only manifests when he is in his native Martian form.
- He once played cosmic-level chess with Despero, using JLA members as the pieces.
- The native Martian name for Mars is 'Ma'aleca'andra', a nod to C. S. Lewis' novel Out of the Silent Planet.
- In his early stories, J'onn's powers were so inconsistent that he could suddenly gain—or lose—abilities like precognition or flight depending on the plot's needs.
More in Characters
Related in Young Justice
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Elsewhere in the Young Justice universe
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