Young Justice Codexery

World & Setting

19 entries in the Young Justice compendium.

The WatchtowerA fortress in the sky where the young learn what the old have already sacrificed—and whereThe Hall of JusticeWhere the world's greatest heroes sit down, argue over coffee, and save the planet before The Arctic BaseBeneath the endless white, a League of Shadows facility holds its frozen watch—until the LBlüdhavenA harbor city where the acrobat keeps watch and the streets never sleep.ThemysciraA hidden island where warriors were sculpted from clay and raised to outshine the gods—butCoast CityWhere the green light burns brightest, Coast City anchors the willpower heart of the DCU.Gotham CityA city of spires and shadows where the night never fully lifts—and where every streetlamp Central CityWhere the speed of a city is measured not in miles but in the heartbeat of its fastest sonMetropolisA city that builds its skylines out of sunlight and stubborn hope.Happy HarborSmall town charm, big league secrets.Mount JusticeThe mountain where young heroes become legends.Belle Reve PenitentiaryBehind these walls, the Light buries its darkest dreams.The Light's Safehouse (Star City)Where shadows plot the fate of the world.The Light's Safehouse (Bialya)Where shadows plot the world's fate.The Light's Safehouse (Zandia)Where the world's shadows gather to plot its doom.Checkmate Headquarters (The Quorum)Where the pieces move in shadow.The Geneva Superhuman LawsThe rulebook that binds gods and vigilantes alike.The Justice League CharterThe pact that bound the world's mightiest heroes to the world's highest authority.The Reach's Scarab TechnologyA living cage of chrome and malice—turns its host into a Reach soldier, or else.
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