Young Justice Codexery

Story & Timeline

45 entries in the Young Justice compendium.

The LightThe hand that builds the cage is never the one you see.The Secret SocietyToo young for the League, too strong to face the dark alone.Vandal SavageHe has outlived empires, gods, and heroes—and he is just getting started.DarkseidThe most powerful being in existence has decided your species is fuel. He does not hate yoRa's al GhulA thousand years of patience, one world to burn, and a son he never had—but always wanted.BatmanThe shadow that teaches young heroes how to stand in the light—and how to move through theWonder WomanThe Amazon who taught a generation of young heroes that strength and mercy swing together SupermanThe man of steel who chose to be a father to a generation of heroes.John StewartWhere others see impossible odds, Stewart simply tightens his jaw and builds a wall of greDick GraysonThe first to leap from the trapeze into the night, and never looked back.Black LightningA teacher who taught the world that lightning strikes where you least expect it.Martian ManhunterThe last son of a dead world, and the quiet heart of the Hall of Justice.AqualadThe calm mind behind the storm, leading a team of young heroes through fire and flood.RobinThe acrobat who became the anchor, leading young heroes with wit, heart, and a boomerang tKid FlashThe fastest kid alive, running headlong into the future he's meant to protect.ArtemisBorn into a dynasty of crime, she draws the line with a bowstring.Miss MartianA White Martian hiding in green, finding her place among Earth's heroes.SuperboyBuilt in a lab, forged in a fight, chosen by the people he protects.Conner KentBorn from a legend, forging his own name one reckless leap at a time.BrainiacA Kryptonian mind in a mechanical shell, hoarding worlds like a collector hoards coins—andAgent 37A blade in the League's numbered arsenal—forged in shadow, loyal to a cause older than natAgent 36In the war no one sees, she is the name no one knows—and the last one they ever forget.Independence DayThe day young heroes stopped being sidekicks.FireworksThe spark that ignites a covert team.Welcome to Happy HarborWhen the Justice League leaves Earth, three sidekicks stay behind to face a threat no one Drop ZoneNo Justice League. No backup. No room for error.BereftWhen memories vanish, trust is all that remains.HomefrontTrust no one—not even yourself.Alpha MaleWhen a warlord's challenge tests Earth's might—and the Team's soul.RevelationThe world watches. The Team steps into the light.TargetsWhen the Light turns on its own, every shadow hides a bullet.TerrorsBehind Belle Reve's walls, the deepest prison is the one you build inside yourself.AgendasWhen every handshake hides a lie, who can you trust?InsecurityTrust is a fragile weapon in the war within — and it's already been turned against them.PerformanceThe Team goes undercover in an alien fight club to expose the Reach's deadly recruitment sAuld AcquaintanceTrust no one. Not even yourself.Happy New YearAuld lang syne? Not for these heroes—midnight strikes, secrets shatter, and the team's innEarthlingsThe Reach gave Earth free power. The price was freedom.AlienatedAlienation cuts deeper than any blade.SalvageRescue the lost. Reclaim hope. Salvage the future.DepthsBetrayal runs deeper than the ocean.SatisfactionVictory has a price. The Reach falls, but so does a hero.EndgameThe final gambit against the Reach ends in sacrifice.DarkestThe light fades; heroes become warriors.Before the DawnBefore the masks came off, they learned to trust each other in the dark.
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